Hi there!
I’m Luis (or Ludipe)
I’m a game designer. I do a bit of everything: work for clients, my own games, and lots of experimental projects for fun.
I have also worked managing events, grants for game developers, teaching degree students, and some other things.
Work for clients
I work with each team to figure out their needs and the best way to support them. Some of my most requested services include:
- Helping clients translate their creative vision to a game.
- Evaluating and providing feedback on an existing project.
- Planning and executing fast prototypes to iterate a concept.
- Creating content for your project.
- Preparing workshops to help a team learn new tools and processes.
- Writing documentation for production.
Some of the clients I’ve worked with in the past include Passion Animation Studios, Carina Initiatives, Starshot Solutions, Grupo Prisa, Thinky Games, and Webedia Group
You can reach me at hi.ludipe [ at ] gmail [ dot] com.
Commercial projects
I focus on freelance work, but I try to find time for longer games I release commercially.
- Bleep Bloop (2019) by Ludipe and Friends – Steam, Playstation, Nintendo Switch.
- A Place for the Unwilling (2019) by AlPixel Games – Steam, Playstation, Nintendo Switch, Xbox, Google Stadia
- Missing Translation (2015) by AlPixel Games – Steam, iOS (no longer available), Android (no longer available)
Small games
I adore making small games, things made in a couple of days or hours just for fun. I even join 1-hour-long game jams. I’ve published over 100 of these tiny projects that range from weird physical games to thoughtful puzzle treats.
You can find most of them on my itchio profile.
Events and community
My work as a game developer has always been intertwined with organizing all sorts of events and community initaitives.
- I cofounded Gente Dando Charlas, a meetup in Madrid that hosted two speakers every month (mixing people from in and out of the games industry). This event was passed on to new organizers who still run it.
- I collaborated with the Ministry of Culture and with Madrid’s regional government to create two game jams, Cultura Abierta and Madrid Crea. This event was passed on to new organizers who still run it.
- I worked as a Regional Organizer for Global Game Jam for 5 years, helping reviewing and coordinating all the sites in Spain.
- I’ve worked curating speakers and talks for several events such as ThinkyCon, San Diego Comic-Con Málaga, and Gamelab.
- I cofounded Bitsommar, a week-long event where we took 30 developers to a remote village in the countryside to disconnect and frame discussions in a different context.
- I’ve worked with grant and accelerator programs such as the Astra Fellowship, Madrid In Game, and Draknek New Voices, providing support to the teams and organizing community activities.
- I’ve worked with Acción Cultural Española reviewing funding petitions for the PICE program.
Resources
